DMs are players with privileges in a campaign, and are also Human… Here are some of the mistakes that the DM has made. This is not for shaming the DM, but more about common mistakes that can be made in the heat of the moment.
Session 0
- It could have been made clear that Maldor does not operate under the same ruleset that the characters do during the discussion after the roleplay section. This might cause questions later on if Maldor has to be used to prevent a TPK or similar fate.
Session 1
None
Session 2
None
Session 3
- Detect Magic was used after the disintegration of Orieoth. This should have revealed that the dagger was magically enhanced but the DM said that no magic was emanating from the dagger. Any item with a +1,2 or 3 is considered a magic weapon. The DM was under the impression that it was not a magic weapon AND that Detect Magic could only detect magic that had a school assigned to it (which magically enhanced weapons technically don’t)
Session 4
Feathergale Spire
- On the approach to Feathergale spire, it should have been noted that there was a flyer in the air circling the spire.
- On the top floor where Thurl was met, there should have been a pair of Giant vultures in addition to the Feathergale Knights.
- The Drawbridge should have been up, but the PCs would have seen a bell from which to call Savra
- Savra or Thrul should have mentioned the purpose of the feast, but didn’t. Narratively it will make more sense in Session 5
Session 5
- Rules as written, the search for the manticore is determined by rolling a d20 and adding 1 for each character in the party
- Combat when initiated it does follow combat rules, but its assumed that you are in range.
- There is only supposed to be one round of combat and then its determined if you need to try and search for it again by making a perception check
- The characters killed the manticore while in the air. But the DM wanted to have a ground fight as well. The manticore started that fight with half HP…
Session 6
None
Session 7
None
Session 8
None, I’m getting the hang of this…
Session 9
None
Session 10
10 official sessions! No Errata here though
Session 11
RAW, Gargoyles have the following resistances:
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Foundry VTT has it set to the following:
Bludgeoning, Piercing, and Slashing from Attacks that are not Adamantine
This lead to the PCs dealing only half of their expected damage through the encounter with the Gargoyles. This wasn’t caught until the tail end when I made some mental calculations to find out that they should not be having trouble here, given their level.
After some consulting the RAW isn’t very well worded but the interpretation is this:
Bludgeoning, Piercing, and Slashing from Attacks that aren't Adamantine or Magical
Any future encounters will have me checking the resistances a little more closely.